Selected Publications

Upcoming

Released:

Ciemer, C., Linke, M., Braun, A., Ghellal, S., & Schott, N. (2025). ExerPlainable Experiences – Mapping experiences to an interdisciplinary design process of a VR fall prevention exergame (pp. 1–20). https://doi.org/10.1145/3749385.3749394 

Linke, M. A., & Ghellal, S. (2025, August). Empowering Through Posture: Power Poses in MR Exergames to Boost Self-Efficacy. In 2025 IEEE Conference on Games (CoG) https://ieeexplore.ieee.org/document/11114106

Schorrig, W., Danze, M., Eberhardinger, M., & Ghellal, S. (2025, August). Tone-an Interactive Music Learning Experience. In 2025 IEEE Conference on Games (CoG) 10.1109/CoG64752.2025.11114402

Ciemer, C., Schott, N., Klotzbier, T. J., & Ghellal, S. (2025). Effectiveness, enjoyment, and meaningfulness of a virtual reality gait-based fall prevention exergame in community-dwelling healthy older adults: an interdisciplinary pilot study. Frontiers in Psychology, 16, 1610377. https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2025.1610377/full

Ciemer, C., Klotzbier, T. J., Ghellal, S., & Schott, N. (2025). Introducing CRIS—A unified framework for systematic literature searches across disciplines. Frontiers in Public Health, 13, 1489161.https://www.frontiersin.org/journals/public-health/articles/10.3389/fpubh.2025.1489161/full

Ciemer, C., Kröper, L., Klotzbier, T. J., Ghellal, S., & Schott, N. (2025). Digital interactive experience-and game-based fall interventions for community-dwelling healthy older adults: a cross-disciplinary systematic review. Frontiers in Public Health, 12, 1489258.https://www.frontiersin.org/journals/public-health/articles/10.3389/fpubh.2024.1489258/full

Retz, C., Klotzbier, T. J., Ghellal, S., & Schott, N. (2024) CIEMER in Action: From Development to Application of a Co-creative, Interdisciplinary Exergame Design Process in XR.  Frontiers in Virtual Reality, 5, 1376572. Virtual Reality and Human Behaviour
Volume 5 – 2024 | https://doi.org/10.3389/frvir.2024.1376572

Ghellal, S. (2024). Gallery of Shadows: A Modality Comparison of an Interactive Provenance Research. Newhouse Impact Journal, 2(1), 9.

Celina Retz, Axel Braun, Thomas J. Klotzbier, Sabiha Ghellal, and Nadja Schott (October 2023). Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training. CHI PLAY 2023: Proceedings. ACM. https://doi.org/10.1145/3573382.3616078

Retz, C., Klotzbier, T. J., Ghellal, S., & Schott, N. (2023, August). Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test. In 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-8). https://doi.org/10.1109/SeGAH57547.2023.10253795

Schneider, T., Hois, J., Rosenstein, A., Metzl, S., Gerlicher, A. R., Ghellal, S., & Love, S. (2023, March). Don’t fail me! The Level 5 Autonomous Driving Information Dilemma regarding Transparency and User Experience. IUI ’23: Proceedings of the 28th International Conference on Intelligent User Interfaces (pp. 540-552). https://doi.org/10.1145/3581641.3584085

Schneider, T., Hois, J., Rosenstein, A., Ghellal, S., Theofanou-Fülbier, D., & Gerlicher, A. R. (2021, May). Explain yourself! transparency for positive ux in autonomous driving. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-12). https://doi.org/10.1145/3411764.3446647

IUI 2021Increasing the User Experience in Autonomous Driving through different Feedback Modalities

Deutscher Kulturrat  2020 – Handbuch Gameskultur including a Game Design Workshop Toolkit https://www.hdm-stuttgart.de/ifg/forschung/gdtoolkit/
Kunstmuseum Stuttgart 2018 – About the Impossible and the Invisible.

OZCHI 2018 –Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games

OZCHI 2017 –The interpretative role of an experiencer

Springer-Verlag, 2016 – Transmedia Perspectives

DIGRA 2015 – Get Milk a Game of Lenses Abstract

Mensch und Computer 2015- Proceedings- The Roaring Hammock

Dis2014 –  “The Remediation of Nosferatu – Exploring Transmedia Experiences

Springer – Ubiquitous Computing, 2008: “Interactive movie elements in a pervasive game

SIGGRAPH 2007: “Time Warp: an explorative outdoor mixed reality game

CHI 2007: “Exploring augmented live video streams for remote participation

CHI 2007 : “Mobile Phones, Sub-Culture and Presence

CIE Entertainment 2007: “A report on the crossmedia game epidemic menace” 

CHI 2006: “Combining multiple gaming interfaces in epidemic menace

Mensch & Computer 2006: “Crossmediales Spielen in „Epidemic Menace “

Pervasive 2005: “Designing crossmedia games

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