Upcoming
Chi 2021 – ExplAIn Yourself!
Released:
IUI 2021 – Increasing the User Experience in Autonomous Driving through different Feedback Modalities
OZCHI 2018 –Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games
OZCHI 2017 –The interpretative role of an experiencer
Springer-Verlag, 2016 – Transmedia Perspectives
DIGRA 2015 – Get Milk a Game of Lenses Abstract
Mensch und Computer 2015- Proceedings- The Roaring Hammock
Dis2014 – “The Remediation of Nosferatu – Exploring Transmedia Experiences”
Springer – Ubiquitous Computing, 2008: “Interactive movie elements in a pervasive game”
SIGGRAPH 2007: “Time Warp: an explorative outdoor mixed reality game”
CHI 2007: “Exploring augmented live video streams for remote participation”
CHI 2007 : “Mobile Phones, Sub-Culture and Presence”
CIE Entertainment 2007: “A report on the crossmedia game epidemic menace”
CHI 2006: “Combining multiple gaming interfaces in epidemic menace”
Mensch & Computer 2006: “Crossmediales Spielen in „Epidemic Menace “
Pervasive 2005: “Designing crossmedia games”